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Digitization stages

Every digitized object goes through a pipeline of four stages. Each stage builds on the previous ones, and the metadata is cumulative: a dcho folder contains triples from raw, rawp, and dcho steps.

The original acquisition output. For photogrammetry-based objects, this means the photographs (PNG, JPG, TIF, NEF, RAW, ARW, CR2, RW2). For scanner-based objects, this is either .scan files or an Artec project (.a3d file with its data/ directory).

Processing step: 00

The processed raw model. This is the first 3D output after the initial processing of raw data: an OBJ or FBX file, sometimes accompanied by a diffuse texture (PNG/JPG).

Export components:

  • OBJ: .obj + .mtl (material definitions)
  • FBX: standalone

Processing steps: 00, 01

The Digital Cultural Heritage Object. This is the refined 3D model after geometry corrections, with a full set of PBR textures:

  • Diffuse map (map_Kd in MTL files)
  • Normal map (map_Bump)
  • Roughness map (map_Ns)
  • Metalness map (map_Pm)

Models can be multi-texture, meaning they may include multiple diffuse maps and additional PBR maps.

Processing steps: 00, 01, 02

The optimized version for web-based real-time rendering. Exported as glTF (.gltf + .bin) with associated textures. The glTF file links textures through a three-level indirection: images[] (file references), textures[] (image bindings), and materials[] (role assignment: baseColorTexture, normalTexture, metallicRoughnessTexture).

This is the version served to online 3D viewers.

Processing steps: 00, 01, 02, 03, 04, 05, 06

raw (step 00)
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v
rawp (steps 00-01)
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v
dcho (steps 00-02)
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v
dchoo (steps 00-06)

Because metadata is cumulative, the author list grows at each stage. The people who created the dchoo include everyone from raw, rawp, and dcho as well.